![]() Outside of calibrating the iPhone and downloading levels, you’ll see no options, and the only reward you get between levels is an congratulations that you completed the level with the time indicated in seconds. You won’t find any music or sound effects here, by the way-not even the subtle roll and clunk sounds that a “real” Labyrinth game might have, which I would like to see. (It only took a few seconds over Wi-Fi to grab the lion’s share of them when I bought the game.) But there are tons of them-you can download them in the full game. Some of the mazes are quite challenging, while others have a rather “phoned in” feel that are a bit yawn-inducing. ![]() (Two images of bubbles suspended in green liquid, as you’d find in a carpenter’s level at the hardware store, do the job.) Once you’re set, you’ll find that the game very closely imitates how a “real” steel ball would roll around-even to the point where you can “slide” your ball around the edge of a hole without letting it fall in (an improvement in the recently released 1.2 update). You need to hold the iPhone parallel to the ground-in fact, there’s a calibration tool in the game that helps makes sure you’re playing on a flat surface. What makes Labyrinth exceptional is that the game features really high accelerometer accuracy.
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